![]() ![]() I think the sound design really works best if you wear good headphones while playing. They instantly set the tone for the experience. In fact several stages in the game gave me the feeling that I had travelled back in time. The sounds of the menu, the announcer doing the countdown, saying “checkpoint,” the sounds of the car recovering were all pulled from the very first game. As soon as I started playing I had the eeriest sense of deja vu. What actually surprised me at first was listening to the game. I discovered that popping open the doors, or activating the plow on Don Dumpsters ride, actually causes the vehicles to slow down, or change direction mid air. You would think this doesn’t actually cause drag, or affect aerodynamics in the game until you are in the middle of a jump. That is their tail fins rise up to give them more traction when they’re going fast, and can even act as air brakes to help them slow down. At speed both the Eagle, and Hawk (plus a few other cars) have active aerodynamics. The little things really stand out from a physics perspective. I'm talking about spinning belts, and spark plug cables! Every car can be pulled apart completely, and of course restored on the fly. But the engines, and interiors are also just as detailed. ![]() I’ve mentioned the working transmission, and suspension in the previous blogs. All of the cars were completely redone, but have the familiar paint job, look, and feel of the classics. The Eagle being a heavier fighter, with the engine upfront, and the Hawk being more of a mid-engine speed machine. You can also tell that the studio continues the tradition to make each car look distinct. They’re not numbered but instead have the “R” badge, I guess it stands for Racing edition, or is it Reincarnated? Besides that you can see that the latest versions of the main cars have a familiar look to them. The PS4 version does not feature the angular Tez Eagle (much to my disappointment), or the Iron Hawk, which is sort of the Tez version for Die Anna. Except for the police APC, which has to be earned by completing all the objectives for each main race. Destroying opponents still allows you to unlock their cars. This time around you can freely switch between drivers. Of course you start the game with either Max Damage, or Die Anna in the Eagle, or Hawk. Berries driving the Trope-Kill minivan, Nutkenz and the exotic Snaky Bastard, Ed Lesgar with the sporty KVN Toucan, and the Terrible Twins driving the jet-engine Siamese Dream. Then there are the new faces Roman and the futuristic Crazor truck, Twig N. Sadly none of the vehicles from Carmageddon II returned. Nora Virus represents the Auto Scum gang, she is driving the Razorbill.įrom the Splat Pack we had Rusk in the Degoryun, Mother Trucker and her Rig O’Mortis. Absent are Burly Shirley, Agent Orange, Wanda Lust, OK Stimpson, and the Mech Maniac. Most of the drivers, and their cars from the original game have returned. In case you enjoyed the original PC games, and have been thinking about picking it up let’s get you caught up. But I took it for what it was this was an attempt for Stainless Games to release a more complete Carmageddon Reincarnation for the home market. Of course I understand that the PC version runs much faster, and has the best graphics. Of those two the Xbox One was superior, it ran at a faster frame rate, and it had better graphics all around. I played through the PS4 version first, for about two months, then I got the Xbox One version. I thought to try it for a little bit, and if it was truly bad then I’d let the franchise go. ![]() I was thinking that it was going to look, and play as poorly as the reviewers had said. When I got Carmageddon Max Damage my expectations were kind of low. ![]()
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